Case 05 Uridium Retro Shooter
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Every screen above is a snapshot. The live build is a genuinely playable browser game — movement, weapons and scoring included.

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05 Game design concept

Uridium Retro Shooter

A self-initiated concept reimagining a classic arcade shooter — built from a blank page into an original identity, ship design and a fully playable browser prototype.

Solo
Self-initiated concept
6
Colour + type system
Playable
Working browser prototype
Uridium gameplay on screen
01 / Define / The brief I set myself

A self-initiated concept: reimagine a classic arcade shooter for the browser, with an identity built from scratch — name, wordmark, a custom display typeface and a neon colour system tuned for motion.

Uridium wordmark in three colourways
Custom display typeface, full character set
Colour system

A small, disciplined palette — tested against the icon set and UI chrome together, not in isolation, so any colour can take the lead without the system ever clashing with itself.

Neon colour system
02 / Develop / Ship, UI & interaction design

Concept sketches explored ship silhouettes before settling on a dart-bodied fighter, refined down to an orthographic spec — then mapped to a full keyboard and mouse control scheme for genuinely playable combat.

Ship concept development sketches
Final ship orthographic projection
Keyboard and mouse control scheme
03 / Deliver / A fully playable prototype

The result is a working browser build — not just screens, but a real game loop with movement, weapons and scoring — proving the identity and interaction system hold up in motion, not just on a page.

Uridium title screen with launch menu and top-10 pilot leaderboard
Flight briefing screen listing controls and the enemy species roster
Audio mix panel with music and sound effects sliders
Live gameplay — ship flying the vector tunnel under fire from enemy species
Paused state with resume, audio and abort run options
Run-terminated score screen with telemetry log and leaderboard
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