A self-initiated concept exploring UI and prototyping techniques — sharpening design craft through iterative testing and feedback.
I chose a familiar, content-rich product surface and set out to pressure-test my UI and prototyping approach against it — a deliberate craft exercise, not a client problem.

Over a single-day sprint I designed three key user flows and built an interactive Adobe XD prototype, iterating on UI patterns and micro-interactions through repeated testing and feedback.



The result was a self-contained, clickable prototype and a sharper toolkit — new UI and prototyping techniques that carried straight into client work.

